![]() ![]() The stealth, the conversations, the gunplay, the lock picking, it was all just so brilliant. ![]() From the moment I touched the game, I felt that familiar rush again. After four years in development, Deus Ex: Human Revolution was released in August. The 2003 sequel Invisible War was garbage, the franchise was shelved, and few developers wanted to try and replicate the Deus Ex experience.īut like other historic franchises, this was finally the year that Deus Ex was booted back up. The game brought with it an implied promise: first person games didn’t need to adhere to a formula. Adversity could be worked around, fights could be diffused peacefully. It offered the player real choice and branching story lines. It combined the first person shooter with role playing elements and strong writing. The original Deus Ex hit the market in 2000, and it was a revolution unto itself. I’ll be posting one a day until Christmas. Instead of my usual end-of-year game recommendations, I’d like to tell some stories or share some thoughts about the ones that meant the most to me this year. If you buy from the links, I get a little commission that helps me get more books to feature.ĭeus Ex: Human Revolution Collector's Edition Guide is available at:Ī | Amazon.ca | .uk | | | | Amazon.es | .jpĭeus Ex: Human Revolution: The Official Guide (paperback) is available at:Ī | Amazon.ca | .uk | | | | Amazon.es | .jp | Amazon.cnĭeus Ex: Human Revolution (game) is available at:Ī | Amazon.ca | .uk | | | | Amazon.es | .I’ve spent a lot of time in 2011 playing games, but not a lot of time writing about them. The next guide from Future Press is for Dark Souls. This is a helpful guide, even more so if you're planning subsequent plays after completion. Highly recommended if you want to know and get everything out of the game. If you don't want the art section, you can save quite a bit of money by getting the standard edition. The difference? The collector's edition has the hardcover, additional 32-page art section and the bookmark ribbon. the US site), the collector's edition cost more than twice the standard edition. This is about the price disparity between the collector's edition and standard edition. I'm not sure if they are all drawn by the art director. Unfortunately, they aren't credited to artists so I can't find out more on them online. The artists fired real weapons to help design more realistic weapons in the games. This section features the concept art and interviews with the game creators. ![]() The information on what weapon dealers are selling is very helpful. The extras consist of character profiles, a summary of the story, achievement and trophy guides, locations of weapon sellers and their inventory. More importantly, you're presented with the information required to access them. They are as detailed as the walkthroughs, complete with maps. Same for the various weapons, on their recommended usage, statistics, upgrade paths and what they are capable of. The various augmentation are well explained and there are a few recommended paths to upgrading them as well. The way to getting maximum XP is different for each play style, and they are all laid out in the walkthrough. There's no mention in the book about that or I've missed that info. It seems that there's a different version of the game with those unlocked items. I realised that not all items listed on the map are in the actual game. Finally, the maps with all the security codes - you can imagine how useful this is. Then there are the maps in the walkthrough with marked out paths. You can use to find items sneakily hidden under movable boxes. First, there's a general schematic overview with all the items, vents, computers and security panels. The maps are great and they serve different functions. For the first mission on rescuing hostages, I wasted too much time in the checking out what this guide has to offer while the game was still running and forgot all about the hostages (and they got killed - Oops!). If you're the type who refers to the walkthrough only when stuck - to avoid spoilers - I recommend reading in advance the "Optional Exploration", side quests, and trophies so that you don't miss them out. The walkthroughs are great for subsequent plays when you want to change your style of play. They are detailed and good to refer to when stuck. The walkthroughs are split into Stealth, Stealth Combat, and Combat path. It covers the walkthrough, upgrades to player and weapons, maps, side quests and enemies. The Deus Ex: Human Revolution guide is published by Future Press, and it's up to their usual high standards in terms of comprehensiveness. ![]()
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